SummaryImmersive VR experience that visualizes anxiety-management techniques through interactive storytelling and multisensory cues. It invites users to reflect on emotions, regulate anxiety, and build resilience through calm, self-guided exploration.
Interaction Flow
1 · Awareness
Dark typographic space visualizing anxious state of mind.
1 · Awareness
Dark typographic space visualizing anxious state of mind.
2 · Release
Watery types expressing negative emotions melt on touch showing acceptance.
Watery types expressing negative emotions melt on touch showing acceptance.
3 · Breathing
Floating spheres guide 5-5-5 breathing.
4 · Grounding
Floating spheres guide 5-5-5 breathing.
4 · Grounding
Nature-inspired space for 5-4-3-2-1 grounding exercise, users reconnect to the present.
Process
Background Research Reviewed prior VR anxiety work; identified need for autonomous, narrative design.
Concept Development Sketched spatial metaphors and storyboarded a four-stage emotional journey.
Iterative Prototyping Built weekly Unity prototypes & refined pacing and tone through participant feedback.
System Implementation Integrated custom assets, responsive breathing spheres, and ambient sound.
Evaluation & Reflection Observed engagement in CAVE2; refined scenes and transitions from feedback.
4th year thesis, developing project
Squishy Log explores how tangible interfaces can make anxiety tracking more accessible and comforting.
Designed Log, a mobile app supporting users in identifying anxiety triggers and high-stress moments.
Features a comforting support character, daily reflection “Logs,” and progress visualizations to encourage routine and self-awareness.
🔗 link to app video
Phase 2: Squishy Log (in progress)
Developing a sensor-embedded stress ball that connects with the app, enabling users to express and record emotions through touch and gesture. This phase explores how tangible interaction can bridge physical expression and digital reflection, making emotion regulation more personal, playful, and humane.
Exploring Gaze-Based Interaction
KAIST, HCI lab
During a summer research internship at KAIST, I designed and conducted a gaze-tracking study exploring how wearable sensing systems can enhance interactions with IoT devices.
Working independently, I modified the Tobii Pro glasses 2 with an additional sensing component, calibrated the setup to align with the study’s goals, and led quantitative data collection and analysis. Through this work, I gained hands-on experience in experimental design and sensor-based prototyping.
(This project is part of ongoing research and cannot yet be publicly shared.)
ACM Hypertext 2025, NSF Award #2121737
UIC Electronic Visualization Laboratory + UChicago Neubauer Collegium
Fulfillment is part of an interdisciplinary research project examining logistics as both a material system and a global condition of movement, labor, and technology. The broader project investigates how digital infrastructures such as sensors, supply chains, and data networks organize global flows of people, goods, and information, and reveal patterns of inequality and precarity.
For the CAVE2 exhibition, I created an interactive VR scene depicting the intensity of warehouse logistics work. The piece simulates the challenge of locating and packing parcels under time pressure, allowing viewers to experience the disorienting and embodied dimensions of logistical systems.
Working with researchers from computer science, anthropology, and media arts, I helped translate complex theories of global circulation into a tangible, spatial experience that exposes the human scale of automation and mobility.
Image courtesy of ClicBot.
MyTurn social robotics curriculum
UIC Learning + Interest + Technology Lab
For the past studies, I focused on developing a value-centered intervention and analyzing classroom footage through qualitative coding and thematic analysis. This work led to our publication “Pre-Coding Scaffolds for Computational Thinking in an Open-Ended Middle School Social Robotics Curriculum” (ICLS 2025).
Our current study is on co-designing the format we developed with students, mentors and industry professionals.