About Me






I design interactive computing systems that support emotional wellbeing, reflection, and healthier everyday behavior. My work explores how technologies such as wearable devices, and embedded sensors, tangible interfaces or immersive environments can shape human experience through playfulness, presence, and emotional resonance. I'm especially interested in how systems can help users reconnect with themselves and their environments in more grounded, human ways.

Through past projects involving social robotics, VR (CAVE2), gaze tracking, and gamified health interventions, I’ve researched how design can turn abstract computing into deeply personal, embodied experiences. I value interdisciplinary thinking across HCI, design, psychology, and learning sciences and aim to develop technologies that feel intuitive, empathetic, and meaningful in daily life.